

Maybe they were just looking for some procedural, node-based modeling tools and since there was no real alternative, they chose Houdini. I mean, as I said, probably not all Houdini users are using Houdini because they explicitly want to access the data that deeply.

Indeed Houdinis procedural modeling is the best around, especially with the the attributes and stuff but isn't it sad that such a huge potential gets wasted by focusing just on that. The way Houdini deals with attributes is just unmatched in any other app.Finally someone neutral enough to admit that Houdini has weak spots, too, thanks. Solitude In Houdini character modeling is definitely not it's strong point,however Procedural modeling is definitely a strong point. It's not what you say, but how you say it. And I also get challenged to show my work first, to see if I'm actually good enough to talk to such an elite society and his 3D majesty MartybNz. Ok, although I said this thread is over for me, I still wanna reply to this nice post, because it is the kind of discussion I was hoping for (thanks Solitude): Solitude You seem angry or upset because Houdini isn't as good of a modeler as the other applications…?No, my angre is primarily based on Martys arrogance implying that I'm not as experienced, he is so much better, blah blah blah, with a condescending tone of “…we were probably using them were you were a toddler!”.

They do seem to be broadening their horizons a lot on that front, but they probably aren't going to stop focusing on what the majority of their customers use it for (i'm guessing for fx). The entire UX thing is definitely an area that SideFX is most definitely working on however. That being said, most customers probably aren't using Houdini for modeling the characters and props and environments, or rigging and animating characters. Houdini though still has a lot of advantages, since it's built on that foundation.

If you're happy with Max for modeling, and you are a modeler, then sure, there's not really as much of a reason to switch to Houdini now for you. So, yes having MCG for Max is a great addition for it, (though Genome has been out for a few years now) and you will definitely be able to do a lot more procedural based modeling with it now. The way Houdini deals with attributes is just unmatched in any other app. In Houdini character modeling is definitely not it's strong point,however Procedural modeling is definitely a strong point. However, it's very foundation is node-based. Like Max, Houdini does a lot more than modeling. You seem angry or upset because Houdini isn't as good of a modeler as the other applications…? I mean, Max isn't as good as ZBrush or Mudbox for certain types of models… do you want them to focus on making sculpting tools in Max or Houdini that are just as good? Some workflows make sense in one package, that won't work as well in another.
